The Complete LibGDX Game Course Using Java – Awesome Tuts

Question and Answer

What is The Complete LibGDX Game Course?

The Complete LibGDX Game Course is Archive: Using JavaLearn How To Plan, Design, And Create Your Games Using LibGDX Java's Game Development Framework*** This Is The Only LibGDX Course That Teaches How To Make Complete Games From Scratch On EDUfyre!!!.

How does The Complete LibGDX Game Course Archive:?

Archive: The Complete LibGDX Game Course Using JavaLearn How To Plan, Design, And Create Your Games Using LibGDX Java's Game Development Framework*** This Is The Only LibGDX Course That Teaches How To Make Complete Games From Scratch On EDUfyre!!!

What is ***The course?

***The course is is completely project based, and we are going to create full featured games from scratch using LibGDX framework.We will start with simple things so you will be comfortable if you are using LibGdx for the first time.You will also benefit from my super fast response if you have any issue that you are stuck with..

How does ***The course is completely project?

***The course is completely project based, and we are going to create full featured games from scratch using LibGDX framework.We will start with simple things so you will be comfortable if you are using LibGdx for the first time.You will also benefit from my super fast response if you have any issue that you are stuck with.

What is all?

all is Oh and the students taking the course will also be there to help you!All project files will be included and you are free to use them for anything that you like, personal or commercial use!Course CurriculumIntroduction To JavaIntro (2:01)IMPORTANT!.

How does all taking?

Oh and all the students taking the course will also be there to help you!All project files will be included and you are free to use them for anything that you like, personal or commercial use!Course CurriculumIntroduction To JavaIntro (2:01)IMPORTANT!

What is Live Help?

Live Help is - Where To Get (3:46)New LectureDownloading Java JDK And Android Studio (1:42)Creating Our First Project (9:54)Variables (14:21)Operations With Variables (11:46)Methods(Functions) (17:19)Conditionals (19:53)Loops (11:42)Arrays (18:46)Classes (20:58)Data Encapsulation (12:59)Inheritance (20:33)Interfaces (8:59)Array Lists (9:37)Introduction To LibGDXDownloading LibGDX And Creating Our First Project (12:08)LibGDX Main Components (17:31)Helpers, Static Variables And Moving The Player (20:24)Creating New Scenes Using The Screen Interface (20:14)Extending The Sprite Class (11:30)The Physics System (17:53)Creating The World And Making The Player Move (11:23)Drawing The Bodies On The Screen And Pixels Per Meter Ratio (15:29)Moving The Player (17:00)Detecting Collision (16:46)Jack The GiantJack The Giant Game Preview (2:45)Importing Assets For Jack The Giant (15:24)GameInfo Class (6:28)Creating And Drawing Our Backgrounds (15:47)Main Camera And Gameviewport (11:37)Check If Backgrounds Are Out Of Bounds (12:34)Cloud Class (20:43)Debug Renderer And Debug Camera (13:20)Clouds Controller (13:41)Positioning And Drawing The Clouds (12:29)Randomizing The X axis of the clouds (10:54)Creating And Arranging New Clouds (22:42)The Player Class (20:16)Solution To The Cloud Body Position Problem (6:47)Moving The Player (6:58)LibGDX Texture Packer (13:16)Animating The Player (24:54)Main Menu (9:26)Creating Main Menu Buttons (19:46)Adding Listeners To Our Buttons (7:25)Highscore Menu (6:39)Highscore Buttons (23:45)Options Menu (5:57)Options Menu Buttons (21:50)UI Hud (29:45)Pause Panel (10:51)Fixing Players Position (4:18)Collectables (10:05)Positioning Collectable Items (9:02)Sensors, Filters and Colliding With The Collectable Items (14:26)Removing Collectable Items (9:59)Spawning Collectable Items In Our Game (15:16)Removing Off Screen Collectables (5:21)Singleton Patern (13:14)Game Manager (25:03)Player Out Of Bounds (12:16)Players Score (5:38)Player Died Method (13:05)Actions (14:56)artEnd Score Panel (12:28)Saving Data (26:09)Displaying Highscore And Changing The Difficulties (12:36)Setting The Speed Based On The Difficulty (6:57)Playing Music (16:36)Running The Game On An Android Device (9:07)Flappy BirdFlappy Bird Game Preview (2:07)Importing Assets And Organizing The Project (9:59)Game Info Class (5:18)Creating Our Backgrounds (13:54)Moving Our Backgrounds (11:39)Drawing And Moving Grounds (11:57)Bird Class (21:09)Bird Flap (8:14)Ground Body (13:28)Pipes Class (28:34)Moving The Pipes (8:42)Creating Multiple Pipes And Moving Them (19:22)Score Body (18:19)Detecting Collision (15:04)Check For First Touch And Score System (17:46)Creating Our Buttons (10:42)Main Menu (17:34)Change Bird Method (19:42)Packing Bird Animation Images (10:36)Animating The Birds (10:05)Saving Data (5:16)Showing Highscore (14:21).

How does Live Help Get?

- Where To Get Live Help (3:46)New LectureDownloading Java JDK And Android Studio (1:42)Creating Our First Project (9:54)Variables (14:21)Operations With Variables (11:46)Methods(Functions) (17:19)Conditionals (19:53)Loops (11:42)Arrays (18:46)Classes (20:58)Data Encapsulation (12:59)Inheritance (20:33)Interfaces (8:59)Array Lists (9:37)Introduction To LibGDXDownloading LibGDX And Creating Our First Project (12:08)LibGDX Main Components (17:31)Helpers, Static Variables And Moving The Player (20:24)Creating New Scenes Using The Screen Interface (20:14)Extending The Sprite Class (11:30)The Physics System (17:53)Creating The World And Making The Player Move (11:23)Drawing The Bodies On The Screen And Pixels Per Meter Ratio (15:29)Moving The Player (17:00)Detecting Collision (16:46)Jack The GiantJack The Giant Game Preview (2:45)Importing Assets For Jack The Giant (15:24)GameInfo Class (6:28)Creating And Drawing Our Backgrounds (15:47)Main Camera And Gameviewport (11:37)Check If Backgrounds Are Out Of Bounds (12:34)Cloud Class (20:43)Debug Renderer And Debug Camera (13:20)Clouds Controller (13:41)Positioning And Drawing The Clouds (12:29)Randomizing The X axis of the clouds (10:54)Creating And Arranging New Clouds (22:42)The Player Class (20:16)Solution To The Cloud Body Position Problem (6:47)Moving The Player (6:58)LibGDX Texture Packer (13:16)Animating The Player (24:54)Main Menu (9:26)Creating Main Menu Buttons (19:46)Adding Listeners To Our Buttons (7:25)Highscore Menu (6:39)Highscore Buttons (23:45)Options Menu (5:57)Options Menu Buttons (21:50)UI Hud (29:45)Pause Panel (10:51)Fixing Players Position (4:18)Collectables (10:05)Positioning Collectable Items (9:02)Sensors, Filters and Colliding With The Collectable Items (14:26)Removing Collectable Items (9:59)Spawning Collectable Items In Our Game (15:16)Removing Off Screen Collectables (5:21)Singleton Patern (13:14)Game Manager (25:03)Player Out Of Bounds (12:16)Players Score (5:38)Player Died Method (13:05)Actions (14:56)artEnd Score Panel (12:28)Saving Data (26:09)Displaying Highscore And Changing The Difficulties (12:36)Setting The Speed Based On The Difficulty (6:57)Playing Music (16:36)Running The Game On An Android Device (9:07)Flappy BirdFlappy Bird Game Preview (2:07)Importing Assets And Organizing The Project (9:59)Game Info Class (5:18)Creating Our Backgrounds (13:54)Moving Our Backgrounds (11:39)Drawing And Moving Grounds (11:57)Bird Class (21:09)Bird Flap (8:14)Ground Body (13:28)Pipes Class (28:34)Moving The Pipes (8:42)Creating Multiple Pipes And Moving Them (19:22)Score Body (18:19)Detecting Collision (15:04)Check For First Touch And Score System (17:46)Creating Our Buttons (10:42)Main Menu (17:34)Change Bird Method (19:42)Packing Bird Animation Images (10:36)Animating The Birds (10:05)Saving Data (5:16)Showing Highscore (14:21)

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