Build and model a 3D Super MARLO runner clone in Unity – Mammoth Interactive

Question and Answer

What is Even?

Even is Archive: if you have never coded before, with this course you can learn the foundations of making a 3D game..

How does Even Archive:?

Archive: Even if you have never coded before, with this course you can learn the foundations of making a 3D game.

What is these tutorials,?

these tutorials, is In we build a SUPER MARLO RUN game in Unity® – from scratch.We will make our own 3D models in Blender, unwrap UV's and perform simple texturing of 3D art assets..

How does these tutorials, build?

In these tutorials, we build a SUPER MARLO RUN game in Unity® – from scratch.We will make our own 3D models in Blender, unwrap UV's and perform simple texturing of 3D art assets.

What is the end of this course,?

the end of this course, is By you will have a functioning game that you can build on to add your own project ideas!.

How does the end of this course, will have?

By the end of this course, you will have a functioning game that you can build on to add your own project ideas!

What is begin?Who?

begin?Who is Ready to is the target audience?Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm!.

How does begin?Who is?

Ready to begin?Who is the target audience?Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm!

What is This course?

This course is is targeted towards beginners to immediate.RequirementsTo follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity can be used with a PC.Please download and Install Unity® and Blender before purchasing this course.Course CurriculumIntroductionFORUMGameplay!.

How does This course is?

This course is targeted towards beginners to immediate.RequirementsTo follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity can be used with a PC.Please download and Install Unity® and Blender before purchasing this course.Course CurriculumIntroductionFORUMGameplay!

What is (1:44)Let's?

(1:44)Let's is Make a Super Marlo Runner!01.) Introduction to Unity - Part 1 (34:31)01.) Introduction to Unity - Part 2 (27:21)02.) Movement - Part 1 (27:52)02.) Movement - Part 2 (13:02)02.) Movement - Part 3 (21:13)03.) Blocks - Part 1 (29:04)03.) Blocks - Part 2 (28:24)04.) Speed Blocks and Enemies - Part 1 (20:03)04.) Speed Blocks and Enemies - Part 2 (15:38)04.) Speed Blocks and Enemies - Part 3 (24:09)05.) More Enemies - Part 1 (32:10)05.) More Enemies - Part 2 (24:30)06.) Powerup and Finish Line - Part 1 (25:51)06.) Powerup and Finish Line - Part 2 (40:11)07.) Background and Interface - Part 1 (22:08)07.) Background and Interface - Part 2 (12:55)07.) Background and Interface - Part 3 (25:48)08.) Fine Tunings - Part 1 (22:09)08.) Fine Tunings - Part 2 (23:42)08.) Fine Tunings - Part 3 (11:27)09.) Level Design - Part 1 (30:36)09.) Level Design - Part 2 (40:48)Overview of Blender (24:38)10.) Artwork in Blender - Part 1 (52:59)10.) Artwork in Blender - Part 2 (44:17)10.) Artwork in Blender - Part 3 (42:11)10.) Artwork in Blender - Part 4 (77:13)10.) Artwork in Blender - Part 5 (84:50)11.) Integrating Art - Part 1 (31:14)11.) Integrating Art - Part 2 (21:32)11.) Integrating Art - Part 3 (31:01)Finishing the GameIntegrating the Character (16:49)Adding Model to Player (4:37)Jumping and Running (7:53)Movement Stutter (2:55)Wall Jumping (8:18)Power Up (4:38)Swapping Background Art (7:08)Background Adjustments (5:55)Transparency Order (2:08)Challenge Time!.

How does (1:44)Let's (31:01)Finishing?

(1:44)Let's Make a Super Marlo Runner!01.) Introduction to Unity - Part 1 (34:31)01.) Introduction to Unity - Part 2 (27:21)02.) Movement - Part 1 (27:52)02.) Movement - Part 2 (13:02)02.) Movement - Part 3 (21:13)03.) Blocks - Part 1 (29:04)03.) Blocks - Part 2 (28:24)04.) Speed Blocks and Enemies - Part 1 (20:03)04.) Speed Blocks and Enemies - Part 2 (15:38)04.) Speed Blocks and Enemies - Part 3 (24:09)05.) More Enemies - Part 1 (32:10)05.) More Enemies - Part 2 (24:30)06.) Powerup and Finish Line - Part 1 (25:51)06.) Powerup and Finish Line - Part 2 (40:11)07.) Background and Interface - Part 1 (22:08)07.) Background and Interface - Part 2 (12:55)07.) Background and Interface - Part 3 (25:48)08.) Fine Tunings - Part 1 (22:09)08.) Fine Tunings - Part 2 (23:42)08.) Fine Tunings - Part 3 (11:27)09.) Level Design - Part 1 (30:36)09.) Level Design - Part 2 (40:48)Overview of Blender (24:38)10.) Artwork in Blender - Part 1 (52:59)10.) Artwork in Blender - Part 2 (44:17)10.) Artwork in Blender - Part 3 (42:11)10.) Artwork in Blender - Part 4 (77:13)10.) Artwork in Blender - Part 5 (84:50)11.) Integrating Art - Part 1 (31:14)11.) Integrating Art - Part 2 (21:32)11.) Integrating Art - Part 3 (31:01)Finishing the GameIntegrating the Character (16:49)Adding Model to Player (4:37)Jumping and Running (7:53)Movement Stutter (2:55)Wall Jumping (8:18)Power Up (4:38)Swapping Background Art (7:08)Background Adjustments (5:55)Transparency Order (2:08)Challenge Time!

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