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• Archive: Applied Houdini - Particles IV Applied Houdini Particles IV - Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things!
• When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result.
• Instead, we will customize the behavior of the particles both in the air and colliding with the ground to look great and simulate fast.
• Also covered in this lesson is an easy to implement growth/dissolving algorithm, better translucency shading, and more of my favorite workflow tricks.
• Start making impossibly detailed particle simulations now!