Blender 2.81 – Substance Painter – Sci Fi Asset Creation

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Summary

• Archive: Blender 2.81 - Substance Painter - Sci Fi Asset Creation What you'll learn Discover specific Blender 2.8 modeling tools and apprehend Substance painter Create an asset ready to be imported into a game engine Discover a workflow from A to Z for the creation of a futuristic rifle Requirements Knowing the basics of Blender training from A to Z is a plus but not required Good knowledge of the computer tool Having a recent graphic card Description In this training we will discover the process of creating science fiction assets.

• We will take as example the creation of a rifle for video game.

• This training will allow you to discover a complete workflow and discover features of both software.

• This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.

• Get Blender 2.81 - Substance Painter - Sci Fi Asset Creation download In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two.

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