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• Archive: Gamification is an underutilized element in instructional design, but it's crucial to engaging today's learners and enabling content mastery.
• In this course, professor, instructional game designer, and author Karl Kapp lays the foundations of the theory, provides examples of gamification in three real-world learning scenarios, and breaks down the dynamics of gamification (aka what makes games fun!): escape, collection, discovery, pattern recognition, and other risk/reward activities.
• Plus, learn to put the different elements of gamification—from setting goals to providing multidimensional feedback and leveling up—to work for your classroom.
• If you don't have experience gaming, don't worry.
• Professor Kapp focuses on gamification as a design sensibility, making the principles clear to gamers and nongamers alike.Topics include:Exploring games, gamification, and simulationsContent gamification vs.