Building Android Games with OpenGL ES – Packt Publishing

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Summary

• Archive: http://archive.is/Smiwr Building Android Games with OpenGL ESA comprehensive course exploring the creation of beautiful games with OpenGL ESA comprehensive course exploring the creation of beautiful games with OpenGL ESAbout This VideoCreate captivating games through creating simple and effective codes in JavaDevelop a version of the classic game Breakout and see how to monetize itStep-by-step instructions and theoretical concepts describe each activity before you implement themIn DetailOpenGL Embedding Systems (ES) is an open source, cross-platform API that provides a strong and viable interface for the stimulation of software and graphics for Android games.

• It paves the way to make a complete game for Android devices solely using the Android SDK.

• Being an open source API, OpenGL ES is completely free as opposed to other expensive game engine options.This video course brings to you a great way to learn the use of OpenGL ES and create brilliant games while creating a framework for any future games that you would like to develop.

• It is enriched with the theoretical foundations of OpenGL ES along with ways to monetize your game so that you can potentially make money through the Play Store.You will be introduced to the fundamentals of shaders and how they work in OpenGL, gradually moving into the intricacies of rendering a single cube and developing it to add different types of lighting and texturing.

• You will also see the implementation of particle effects to explode the cube.

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