Featured! - 88%

Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive

Add your review

Original price was: $500.00.Current price is: $61.00.

(-88%)

Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive Download. In this course, you learn how to build a 3D game with Unity® and B…

🎓 Learn and Grow with Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive - Original price was: $500.00.Current price is: $61.00.

Unlock your potential with the Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive - Original price was: $500.00.Current price is: $61.00. course. Designed for learners of all levels, this comprehensive online program offers you the tools and strategies to achieve success in both your personal and professional life. At WSOLib, we provide top-quality learning resources, making it easy for you to enhance your skills from the comfort of your own home.

Whether you're looking to advance your career, improve your knowledge, or explore a new hobby, the Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive - Original price was: $500.00.Current price is: $61.00. course is your gateway to valuable insights and practical applications. Start your learning journey today and experience the benefits of lifelong education!

Salepage link: At HERE. Archive:

In this course, you learn how to build a 3D game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

  • Video: 29 hours
  • Skill level: Beginner Level

First you design the game “The Legend of Zenda” and its functionality in Unity. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.

Build%20The%20Legend%20of%20Zenda%20Game%20in%20Unity%20and%20Blender%20CC%201 - WSO.lib

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Build%20The%20Legend%20of%20Zenda%20Game%20in%20Unity%20and%20Blender%20CC%202(1) - WSO.lib

Then you create 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity®.

Why Blender?

Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Build%20The%20Legend%20of%20Zenda%20Game%20in%20Unity%20and%20Blender%20CC%203(1) - WSO.lib

Is this course for me?

Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity or Blender, you can still benefit from taking this course.

Build%20The%20Legend%20of%20Zenda%20Game%20in%20Unity%20and%20Blender%20CC%204(1) - WSO.lib

What programs do I need?

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity® (for game set-up and coding). Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

Course Curriculum

Let’s Make Some Games

  • Download Blender and Unity3D
  • Gameplay!

T01. Introduction to Unity

  • 1.1 Introduction (3:13)
  • 1.2 Unity Editor (13:20)
  • 1.3 Moving a Cube (12:03)
  • 1.4 Materials (8:54)
  • 1.5 Lights (6:15)
  • 1.6 Particle System (6:20)
  • 1.7 Applying Physics (4:58)
  • 1.8 Asset Store (3:11)

T02. Introduction to Coding

  • 2.1 Introduction (2:08)
  • 2.2 Variables (16:59)
  • 2.3 Methods (16:19)
  • 2.4 If Blocks (7:40)
  • 2.5 Loops (12:45)

T03. Introduction to Inputs

  • 3.1 Introduction (1:58)
  • 3.2 Key Presses (13:35)
  • 3.3 Moving a Player (11:03)
  • 3.4 Jumping (10:58)
  • 3.5 Moving Forward (7:18)
  • 3.6 Cycling Cameras (14:07)

T04. Introduction to Prefabs

  • 4.1 Introduction (1:49)
  • 4.2 Introduction to Prefabs (16:51)
  • 4.3 Random Angles (9:15)
  • 4.4 Explosion Effect (13:12)
  • 4.5 Adding explosion effects (10:07)

01G. Player Movement

  • g1.1 Creating a Project (2:23)
  • g1.2 Designing the Player (11:33)
  • g1.3 Moving the Player (10:22)
  • g1.4 Key Input (4:59)
  • g1.5 Activating Physics (7:03)
  • g1.6 Jumping (5:23)
  • g1.7 Double Jump Block (8:22)
  • g1.8 Velocity (6:11)
  • g1.9 Velocity Optimizations (4:09)
  • g1.10 Looking Around (10:18)

02G. Weapons

  • g2.1 Designing a Sword (7:23)
  • FAQ on Rotating Sword
  • g2.2 Swinging the Sword (8:11)
  • g2.3 Moving the Sword Back (7:56)
  • g2.4 Retreating the Sword (5:34)
  • g2.5 Designing a bomb (3:09)
  • g2.6 Bomb Script (2:49)
  • g2.7 Exploding the bomb (10:24)
  • g2.8 Throwing Bombs (12:09)
  • g2.9 Bow (14:08)
  • g2.10 Swapping Weapons (1:38)

03G. Enemies

  • g3.1 Simple Enemies (17:03)
  • g3.2 Strong Enemy (6:40)
  • g3.3 Hit Area (1:58)
  • g3.4 Patrolling Logic (9:47)
  • g3.5 Shooting Enemy (8:24)
  • g3.6 Enemy Bullet (6:44)
  • g3.7 Damaging the Player (12:45)

04G. Camera and User Interface

  • g4.1 Camera (8:36)
  • g4.2 Game Interface (21:31)
  • g4.3 Health Bar (8:17)
  • g4.4 Main Menu (9:49)

05G. Terrains

  • g5.1 Terrain Basics (10:48)
  • g5.2 Painting the Terrain (11:59)
  • g5.3 Trees and Grass (10:55)
  • g5.4 Water (6:24)
  • g5.5 Flares and Camera Effects (8:15)

06G. Level Design

  • g6.1 Level Terrain (12:36)
  • g6.2 Dungeon Entrance (9:11)
  • g6.3 Teleporting (12:57)
  • g6.4 Dungeon (11:30)
  • g6.5 Adding Shooting Enemies to the Dungeon (8:35)
  • g6.6 Adding Remaining Enemies (2:42)
  • g6.7 Remaining Enemies (3:07)

Introduction to Blender

  • Introduction to Blender (24:39)

07K. Character Art

  • 1.1 Headset Ref (3:32)
  • 1.2 Head Basic Shaping (10:18)
  • 1.3 Head Medium Shaping (17:06)
  • 1.4 Head Lips Shaping (13:38)
  • 1.5 Head Shape Fixing (12:14)
  • 1.6 Body Set Ref (2:03)
  • 1.7 Body Basic Blocking (10:06)
  • 1.8 Body Base Detailing (25:40)
  • 1.9 Body Torso Detailing (15:09)
  • 1.10 Body Hand Detailing (18:30)
  • 1.11 Body Head Attaching (25:01)
  • 1.12 Edge Flow Fixing (10:27)
  • 1.13 Body UV Unwrapping (23:47)
  • 1.14 Body Base Painting (7:16)
  • 1.15 Body Painting Base Cleaning Up (23:41)
  • 1.16 Body Painting Coloring (23:52)
  • 1.17 Body Painting Detailing Eyes (6:15)
  • 1.18 Body Painting Face (13:56)
  • 1.19 Body Painting Full-Body Detailing (31:29)
  • 1.20 Helmet Modeling (17:51)
  • 1.21 Helmet Unwrapping and Texturing (17:18)
  • 1.22 Rigging 01 (11:13)
  • 1.23 Rigging 02 (6:24)
  • 1.24 Rigging End Fix (6:56)
  • 1.25 Weight Painting and Exporting (5:12)
  • 1.26 Importing to Unity (9:04)

08K. Weapons Art

  • 2.1 Super Basic Prop Modeling (10:09)
  • 2.2 Sword Basic Prop Modeling (17:12)
  • 2.3 Bomb Basic Prop Modeling (6:14)
  • 2.4 Shield Basic Prop Modeling (10:15)
  • 2.5 Bow Basic Prop Modeling (14:01)
  • 2.6 Arrow Basic Prop Modeling (11:57)
  • 2.7 Arrow Quiver Basic Modeling (7:34)
  • 2.8 Unity Weapon Toon Shading (7:34)

09K. Basic Enemy Art

  • 3.1 Basic Enemy Head (5:35)
  • 3.2 Basic Enemy Body (22:31)
  • 3.3 Basic Enemy Body Fixing (11:56)
  • 3.4 Basic Enemy Body Rigging (12:08)
  • 3.5 Basic Enemy UV Unwrapping (11:46)
  • 3.6 Basic Enemy Texture Painting (25:38)
  • 3.7 Basic Enemy Unity Importing (4:46)

10K. Strong Enemy Art

  • 4.1 Strong Enemy Basic Modeling (28:50)
  • 4.2 Strong Enemy Model Detailing (13:54)
  • 4.3 Strong Enemy Basic Coloring (16:07)
  • 4.4 Strong Enemy Rigging (18:42)
  • 4.5 Strong Enemy Weight Painting (10:06)
  • 4.6 Strong Enemy Toon Shading (10:06)

11K. Swivel Cannon Art

  • 5.1 Swivel Cannon Modeling (18:36)
  • 5.2 Swivel Cannon Unity (3:56)

12K. Dungeon Art

  • 6.1 Modular Dungeon 1 (4:56)
  • 6.2 Modular Dungeon 2 (7:27)
  • 6.3 Modular Dungeon 3 (15:25)
  • 6.4 Modular Walls Unwrapping 1 (8:26)
  • 6.5 Modular Walls Unwrapping 2 (10:43)
  • 6.6 Modular Walls Exporting UV’s (3:25)
  • 6.7 Dungeon Texturing 1 Floors (3:25)
  • 6.8 Dungeon Texturing 2 Single Wall (5:39)
  • 6.9 Dungeon Texturing 3 Angled Walls (5:14)
  • 6.10 Dungeon Textures Wall Fixing (8:00)
  • 6.11 Corner Wall Texture Quick Fixing (3:08)
  • 6.12 Dungeon Ceiling 1 (3:56)
  • 6.13 Dungeon Ceiling 2 (3:56)
  • 6.14 Dungeon in Unity (13:58)

13K. Spawn Temple Art

  • 7.1 Modeling Spawn Temple Basic (11:18)
  • 7.2 Spawn Temple UV Unwrapping (9:47)
  • 7.3 Spawn Texturing (6:00)

14K. Dungeon Entrance Temple Art

  • 8.1 Modeling Temple Entrance Basics (16:40)
  • 8.2 Temple Entrance Detailing (4:35)
  • 8.3 Temple UV Unwrapping 1 (23:27)
  • 8.4 Temple Mountain UV Unwrapping (23:27)
  • 8.5 Temple Entrance Texturing (13:02)
  • 8.6 Unity Dungeon Entrance Temple (13:02)

15G. Humanoid Models

  • g7.1 Integrating Cannons (13:32)
  • g7.2 Humanoid and Animators (9:02)
  • g7.3 Player Animations (8:15)
  • g7.4 Player Walking (5:08)
  • g7.5 Enemy Humanoids (9:28)
  • g7.6 Patrolling Rotation (3:24)

16G. Beat the Dungeon

  • g8.1 Bomb Art (8:05)
  • g8.2 Sword and Bow (7:29)
  • g8.3 Attaching Weapons (15:06)
  • g9.1 Sword Adjustment (5:31)
  • g9.2 Dungeon Enemies (12:55)
  • g9.3 Dungeon UI (23:56)
  • g9.4 Designing a Treasure (6:06)
  • g9.5 Collecting the Treasure (10:56)
  • g9.6 Clearing Dungeons (5:13)

17G. Effects and AI

  • g10.1 Effect Manager (16:29)
  • g10.2 Navigation (8:17)
  • g10.3 Agents (10:30)
  • g10.4 Agent Animation (8:40)
  • g10.5 Enemy Chasing 1 (11:02)
  • g10.6 Enemy Chasing 2 (2:08)
  • g10.7 Challenge Time (6:56)
  • g10.8 New Player Orientation (5:12)
  • g10.9 Camera Rotation (4:40)
  • g10.10 Smooth Camera Rotation (4:04)

Zenda Source Code and Assets

  • Source Code and Assets

Student Showcase and Newsletter

  • Student Showcase
  • Bonus Lecture: How to get more content.

📚 Why Choose the Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive - Original price was: $500.00.Current price is: $61.00. Course?

The Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive - Original price was: $500.00.Current price is: $61.00. course is more than just an online program—it's a transformative learning experience designed to help you reach new heights. Here's why learners from around the world trust WSOLib:

  • ✅ Comprehensive and easy-to-follow course content.
  • ✅ Practical techniques that you can apply immediately.
  • ✅ Lifetime access to all course materials.
  • ✅ Learn at your own pace, from anywhere in the world.
  • ✅ No hidden fees—one-time payment with full access.

💻 What’s Included in the Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive - Original price was: $500.00.Current price is: $61.00. Course?

This course comes with:

  • 🎥 High-quality video lessons that guide you step-by-step.
  • 📄 Downloadable resources and course materials.
  • 🧩 Interactive exercises to enhance your learning experience.
  • 📧 Access to customer support for any assistance you need.

🚀 Ready to Get Started?

Don’t miss out on the opportunity to unlock your potential with the Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive - Original price was: $500.00.Current price is: $61.00. course. Start learning today and take the first step toward a brighter future. At WSOLib, we are committed to providing you with the best online learning experience.

If you have any questions, feel free to contact us. We’re here to support your learning journey every step of the way!

Specification: Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive

Status

Language

Author

User Reviews

0.0 out of 5
0
0
0
0
0
Write a review

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Original price was: $500.00.Current price is: $61.00.

PURCHASE THIS COURSE, YOU ACCUMLATE: 61 POINTs!


Add to wishlistAdded to wishlistRemoved from wishlist 0
Add to compare
Top offers
Original price was: $15.00.Current price is: $9.00.
Original price was: $47.00.Current price is: $8.00.
Original price was: $427.00.Current price is: $53.00.
Original price was: $500.00.Current price is: $53.00.
Original price was: $197.00.Current price is: $33.00.
Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive
Build The Legend of Zenda Game in Unity and Blender (CC) – Mammoth Interactive

Original price was: $500.00.Current price is: $61.00.

WSO.lib
Logo
Compare items
  • Total (0)
Compare
0
Shopping cart